Wednesday, September 28, 2005

Game this weekend

OK. Game this week.

Saturday or Friday?

What are the numbers like? It'd be nice to have a frag session: last week's methodical map recces were nice, but hardly satisfying on a visceral level (read: groo want frag! frag now!).

Tuesday, September 27, 2005

w00t

COD2 single player demo is out.

Can give it a spin during our next game non? :)

Monday, September 26, 2005

New mouse for the Macs out there?

Sunday, September 25, 2005

Will Frag for Food



Found this site with images you can caption.

Friday, September 23, 2005

Packrat say...

Game at Holland V (rathaus). Start at 1800 hours. Saturday. 24th of September.

Wednesday, September 21, 2005

Brainstorming a clan name

Packrat mentioned this in comments to the last post, so I thought I'd start a post to collect our ideas. Leave suggestions in the comments.

Tuesday, September 20, 2005

Call of Duty 2.

Great looking video.

Mac users tempted to get a PC/Linux system yet? It's only about $730 for a basic gaming system. :)

/packrat always ready to play the devil's advocate.

Sunday, September 18, 2005

Thoughts on the game

As usual, great game guys. I think we were all tired - 7 hours of fragging must be a record for us. Today was denifitely the day of the SMGs.

Some random thoughts:

- the Attack and Defence game is good: the flags act as foci for the action, ensuring that there's a high level of fragging. Even in TDM, there can be dull games if everyone goes to ground and camps, whereas objective-based games force a concentration of action.

- communication and co-ordination has improved: the times we didn't communicate and co-ordinate well were because we couldn't be bothered to! =) Let's face it, sometimes it's fun to go lone-wolf, and it takes an effort to co-ordinate your actions with your team-mates. If anything, I think we're getting used to each others' styles/MOs, so we're building co-ordination that way. Bengaliner's spotting in the last game was incredibly useful, enabling me and Pshrike to be ready to repel attacks.

My review of favoured weapons:
- MG34: the Shredder. One good burst does it. It's primary weakness is the limited arc of fire after setting up, so location is everything with this. I find the iron sight slightly irritating: there's a piece of metal that sticks up which blocks your field of view, making it possible for something to enter near the centre of your arc of fire and go un-noticed, especially at long-range. Also has interesting morale/psychological effects: when first hit by an MG34, players tend to go to ground or run, rather than shoot back
- .30 cal: slower rate of fire than the MG34. This limits its first-burst kill-probability (though I get the impression the damage per bullet might be higher). The sights are slightly better than the MG34's but still take up too much of your field of vision
- Flamethrowers: the gift that keeps on giving. One good hit is enough: the burning does damage even after you take the finger off the trigger. Dangerous in a tight spot - the only weapon that can bounce back at you
- FG42: Jack of all trades. Unfortunately, master of none - you're likely to be out-sniped by a sniper, out-suppressed by an MG, and an SMG would run circles round you - but, you're better prepared than any of them.
- MP44. Steady enough for long range shooting, high enough rate of fire for close-in combat. Also, the iron-sights are the easiest to use of all MGs (possibly all weapons), allowing clean aiming
- BAR: very steady platform for long-range shooting, and the low rate of fire means its possible to do long range single shots like a rifle, but is consequently disadvantaged at close-range versus an SMG
- Bren: like the BAR ... but better. The only issue I have is the vertical magazine, which blocks a large chunk of your vision, and decreased situational awareness, and the ironsights are not as easy to aim through as with other MGs

In summary, I am definitely a fan of the larger caliber, heavy weapons. The only SMG I really like is the PPSh: if I have to use a Thompson, I'd rather be using an MP44 - but I'll leave it to Packrat to wax lyrical about the joys of the tommy gun. = )

Friday, September 16, 2005

Realism mod?

Anyone game to try this out? :)

Read the features. It's quite fascinating. Plus it's a server side mod. :)

Thursday, September 15, 2005

Songs to Frag to.

OK...Got my playlist up and a new software mp3 player (minimal CPU usage) for this Saturday's send off game. I've been trying to figure out how to play music while playing (sorta like an in-game walkman) but never got the right mp3 player to do so. Got it now. (NAD mp3 for all ye windowes users out there) So, I'm either going to get a whole lot better this Saturday, or a whole lot worse. :)

1) Here ~ Vast (To set the mood)
2) Dip ~ THC
3) Bkack Black Heart ~ David Usher
4) I don't wanna be ~ Gavin Degraw
5) Gravity ~ The Superjesus
6) Get Set ~ Taxiride
7) The Honeymoon is Over ~ The Cruel Sea
8) Kids ~ Kylie + Robbie Williams
9) Come out and Play ~ The Offspring (Classic shoot 'em up song)
10) Block Rockin' Beats ~ The Chemical Brothers
11) Push it ~ Garbage
12) Rollin' ~ Limp Bizkit
13) Play that funky music ~ Wild Cherry
14) In the end ~ Linkin Park
15) How do you want it ~ Tupac + Jodeci (Ah...hip hop. The music of shootings...)
16) You can do it ~ Ice Cube + Ms T.
17) The brick vs Gitty Up ~ Salt n Pepa
18) Hit 'em high ~ Busta Rhymes, B Real, Coolio, Method Man and LL Cool J.
19) Unbelievable ~ EMF
20) Insane in the Brain ~ Cypress Hill

What would your ideal songlists be?

Wednesday, September 14, 2005

Lessons from The Syndicate?

Gentlemen:

In light of possible future plans for expansion of our group, perhaps we can learn from this gaming group's experience?

The Syndicate

I like their philosophy: friendship-focused, group-first, deliberately not achievement-oriented (at least not at the cost of the first two). At least that's my quick summary.

Monday, September 12, 2005

17th Sept game [Updated]

hey guys,

GOT BIG PROBLEM. I got one unavoidable shoot on Saturday from 8pm to 1130pm. So, could we game from morning (10am can?) to afternoon (3pm), let's do a 5 hour stretch with 0.5 hour lunch? I know that's a lot to ask for but timing is really bad on this one.

I'll buy lunch for anybody's who's coming.

thanks
fw! :-(

*Message was altered off the last post...Need a proper count for actual participation.

17th Sept game [Updated]

hey guys,

GOT BIG PROBLEM. I got one unavoidable shoot on Saturday from 8pm to 1130pm. So, could we game from morning (10am can?) to afternoon (3pm), let's do a 5 hour stretch with 0.5 hour lunch? I know that's a lot to ask for but timing is really bad on this one.

I'll buy lunch for anybody's who's coming.

thanks
fw! :-(

*Message was altered off the last post...Need a proper count for actual participation.

Sunday, September 11, 2005

17th Sept Game

hey guys,

GOT BIG PROBLEM. I got one unavoidable shoot on Saturday from 8pm to 1130pm. So, could we game from morning (10am can?) to afternoon (3pm), let's do a 5 hour stretch with 0.5 hour lunch? I know that's a lot to ask for but timing is really bad on this one.

I'll buy lunch for anybody's who's coming.

thanks
fw! :-(

Friday, September 09, 2005

Black tie FPS?

Following up fw!'s suggestion on Packrat's blog, and in the same vein as the Compulsory Hat day, shall we do Black Tie for next week's game? Althought fw! mentioned champagne, I'm kinda thinking more Reservoir Dogs for the look - white shirt, black suit, black tie. = )

(the champagne can still be there for the hkb's)

Thursday, September 08, 2005

The incredible melting frag #2

Unknown soldier, half melted into the staircase.

Great game guys.

Monday, September 05, 2005

game on wed

hey guys,

don't worry if we play only on friday this week, i'm coming out of fps addiction. but if wed is on, jo likely can join us.

fann

Sunday, September 04, 2005

The Radio that wouldn't die.

Or, friends with cans.

shot0015
shot0013

Saturday, September 03, 2005

Bengmobile


Bengmobile, originally uploaded by Terz.

Checking out the souped-up PC.


Hmmcihmmcihmmci.