Saturday, November 12, 2005

Thoughts on tonight's game.

Battlefield 2 has gotten mixed reactions from our little clan so far. Main complaint is the feedback from shots is not as accurate as with COD etc. I think that it takes getting used to as with all new games.

Here's my breakdown of the game. So far, from my observations on playing with my classes, I think that the game has potential for clan training more so than many other games out there. It forces people to take on roles and teamwork is crucial to holding and taking key points and defending areas. Vehicles are key as well and need to be used to get from point A to point D in the fastest time possible. (Helicopters, once we get the hang of them, will be key to the movement of troops.) As can be seen by the size of the maps, it will be pretty much a large multiplayer game that is best played with 10-12 players. (If we can get suitable competition, we can finally play as a full clan instead of against each other.)

I personally fit 2 roles very nicely. 1. Assault (d'uh) and 2. Engineer. I can also play backup sniper but then again, I'm twitchy. I can fly a decent chopper (50% survival rate).

Boko's pretty much shown from all other games that he is a very competent sniper and BF2 has enough hiding spots to ensure that he has his choice of targets.

Aside from that, Battle for Middle Earth was also tres entertaining but matches tend to be VERY long. Fun though.

Well, that's it for now. 'Tis late and I've got a staff meeting tomorrow.



Blogger wahj said...

My thoughts on B2:

1) Team game. Needs to be played with a lot of people. Next time, we should play all 4 versus some other team.

2) Could've been the headache and the nausea, but I found it slow-playing as a game. Perhaps the gametype (the flag thing) was also a factor. A pure TDM might've played faster.

3) Not comfortable with the feedback from shooting. As T and I said, it doesn't feel like you're shooting. In that sense, it feels more "arcade-y" than COD. Put another way, COD so far is the game that re-creates the experience of firing a rifle best.

8:57 PM  
Blogger Packrat said...

Agree with the feedback. Took me a couple of games to get used to it. Aside from that, yes, the game is played at a slower pace. The COD engine's basically an upgraded quake engine and that means that the pace is more frantic than your usual tactical shooters. (Which BF2 attempts to be)

The gametype's faster with more players. The problem is that with 4 players on a 16 player map, it slows down a bit because there's a lot of ground to cover. You'd be surprised how much of a difference 2 more players can make.

12:34 AM  
Blogger Fannwong! said...

This comment has been removed by a blog administrator.

10:14 PM  
Blogger Fannwong! said...

i have been on it for a while. it rocks coz it makes team play very worth it. more points are awarded for flag capture, repair, ammo support and teamwork than plain killing. commander get points for every soldier killed under UAV scan. and team mates can spawn on team leader if team leader is alive.

on the whole, the teamplay is enforced throught points in global rank promotion, i like it alot.

if you guys like sniper, wait till you get the super sniper weapon unlock when corporal rank comes in. one shot one kill, can even shoot through chopper glass. ;-)

only problem is that mac doesnt have it. see you guys next week. can play on weekdays for the teachers? wahj you on leave or anything? i can do cod or bf2


10:17 PM  
Blogger Fannwong! said...

btw, i suggest that maybe we can team up as one team. with medic, support, spec ops, engineer, sniper. max of 6 members, should be fun. theres a huge bf2 place at katon plaza, closes at midnight. good one.

10:19 PM  
Blogger Packrat said...

There's this place as well.

Check it out FW!

It's clean. It's got great computers and chairs. Infrastructure is awesome.

11:45 PM  
Blogger Fannwong! said...

yep. checked it out, somemore got 2 hours free. whencha heading back?


4:26 PM  

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